PTR Patch Notes - Patch #2 - March 2022

You can check out the PTR version of the Database here.

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat

  • Fixed a bug that could break weapon sheathing character animations and cause it to loop.
  • Fixed a bug that could cause a player to unintentionally move significantly slower than expected.
  • Added a new passive “Out of Combat” regeneration status for both HP and Mana.
  • Void Gauntlet - Reduced the default root duration of the Void Gauntlet “Scream” ability from 2s down to 1s.
  • Life Staff - Fixed a visual misalignment between casting timer and animation effects for “Divine Embrace”

Outpost Rush

  • You can now sign up to Outpost Rush from anywhere, press “escape” to enter the main menu then select the Modes tab.
  • Added a low-chance drop rate of arena orbs from Elite AI enemies.
  • Allowed the UI to show more than 2 rewards at once.

War

  • Wars have been adjusted to be 40v40 participants.
  • UI has been adjusted to the new max participant numbers.

Expeditions

  • Resolved an issue that was preventing some players from obtaining the second lore letter in the Garden of Genesis expedition.

Invasions

  • The current invasion wave is now displayed on the HUD.

Quests

  • Daily faction mission token rewards have been increased by 5x.

Crafting

  • The “Balance of Time” named sword’s crafting recipe has been rebalanced to cost less and be in line with other T3 items.
  • Blight Seeds are now Epic quality instead of Legendary quality.

PTR Only Changes

General

  • Addressed a number of server crashes.
  • Addressed a number of client crashes and errors.
  • Fixed a bug that occasionally kept your screen desaturated after reviving from being killed.
  • Added Umbral Shards as a reward to the quest “The Heart of the Tempest”.
  • Performed a polish pass based on feedback for the quest “The Heart of the Tempest”.

Combat

Blunderbuss

  • Fixed an issue where the HUD could disappear after being knocked down when using Mortar Charge.
  • Fixed an issue where Claw Shot could do damage but won’t pull a target closer that’s within range. There still might be some edge cases that we are still following up on, however.
  • Fixed an issue that allowed a blunderbuss to fire twice from one-click while aiming down sights in a settlement.
  • Fixed a number of issues with several new Blunderbuss crafting recipes.

Tempest’s Heart Expedition

General

  • Performed a polish pass on a number of combat encounters, fixing several bugs and edge cases.
  • Performed a polish pass on a number of visual assets (AI models, animation, environment props, etc.).
  • Performed an environment lighting pass to improve performance and overall visibility.
  • Performed a player collision and AI navmesh pass.
  • Added missing audio at the expedition’s exit gate.
  • Fixed a bug with several new armor pieces not dying correctly during Outpost Rush.

Neishatun

  • Decreased the health of the Corruption Cores by 5%.
  • Increased the cooldown between Corruption Core spawns by 5s in each phase.
  • Corrupted Flame Vents outer ring is now visible more quickly.
  • The third intermission phase will now only spawn 1 Living Corruption Entity, down from 2.